About US

Gamification Schoolhouse (formally Jetpacks and Parachutes) was started with 2 goals;

A) Share examples of gamification models in education that were designed and vetted in a classroom, and

B) Start a conversation that will empower educators to use gamification in education to help them manage, and even incentivize, their own change.

We want to empower teachers to innovate and adapt to change with the support of alternative game economies and space. Properly managed, the game space is a safe place for students and teachers to once again take risks without triggering concern for “how it will affect the grade”.

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GAMIFICATION PRODUCTS

180 Days

10
A schoolwide game superstructure that takes your old house cup competition and gives it new life with a compelling game narrative and utility to your existing point system.

Planet eX

0
A classroom game superstructure that creates an alternate classroom economy with art and science content woven in.
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Dragon Genetics

0
All of the starting egg genotypes, student data sheets, and teacher support documents are linked in one easy to use document.
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Dragon Genetics (Read me first)

5
All of the starting egg genotypes, student data sheets, and teacher support documents are linked in one easy to use document.
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Testimonials

Jennifer C.

On the Mating of Dragons is the most fascinating lesson I have ever taught. Throughout the entire pr

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Former Student

I felt like the game did change the atmosphere of the classroom. As someone with a vivid imagination

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Eric Nelson

For me, gamification became my go-to tool to manage and solve classroom problems. Differentiation,

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