A) Share examples of gamification models in education that were designed and vetted in a classroom, and
B) Start a conversation that will empower educators to use gamification in education to help them manage, and even incentivize, their own change.
We want to empower teachers to innovate and adapt to change with the support of alternative game economies and space. Properly managed, the game space is a safe place for students and teachers to once again take risks without triggering concern for “how it will affect the grade”.LEARN MORE
On the Mating of Dragons is the most fascinating lesson I have ever taught. Throughout the entire prREAD MORE
I felt like the game did change the atmosphere of the classroom. As someone with a vivid imaginationREAD MORE
For me, gamification became my go-to tool to manage and solve classroom problems. Differentiation,READ MORE